Sunday, April 20, 2014
oday Rockstar Games issued a warning to GTA 5 players. The studio advised players to change the passwords for their Rockstar Social Club accounts.
"You may have heard of a recent Internet security vulnerability called Heartbleed which affects the basic encryption used by many websites across the internet," reads a new post on the Rockstar Support site. "This vulnerability was found to exist on certain Rockstar Games Social Club pages, and has been fixed."
Rockstar adds that they don't believe that information from Social Club accounts were compromised. Nonetheless, they recommend that players change your passwords just to be safe - especially if they use the same login information on other potentially compromised websites. Rockstar Social Club passwords can be changed here.
The studio provided some general password advice as well. Ideal passwords have a mix of numbers, letters and symbols. Furthermore, a password shouldn't be used on more than one site.
Heartbleed is an OpenSSL bug that leaves websites susceptible to the theft of user passwords, cookies and other information. It's believed that open to 17%, or half a million, secure web servers were vulnerable before a fix for OpenSSL was released on April 7th.
Rockstar Social Club is a community network service that debuted with Grand Theft Auto 4. The available Social Club features vary from game to game. In the case of GTA 5, players can use the RSC to share in-game photos, compare their minigame performance against the community, and check the Criminal Records of fellow players.
It's a good idea to change a number of your other gaming passwords as well, especially accounts with credit card information such as Steam or Origin. Mashable has a running list of websites affected by Heartbleed and whether they've been patched. They recommend changing your password for Netflix, Google and several other major sites.
Hopefully Rockstar will have happier news to share with GTA 5 players soon. Their immediate plans for the game include the High Life Update, filled with new equipment and apartments for players to purchase. Later this spring they're also going to add cooperative heists, a much-requested feature by gamers. Maybe Rockstar will share release dates or more details on this content before the month is over.
The most recent addition to GTA 5 was an update to the Content Creator for multiplayer. Players can now build missions in GTA Online using the Capture mode introduced in December. Rockstar will announce the best player-created Capture missions next week.
Friday, April 18, 2014
[ibtimes]GTA 5 Online: High Life Update 1.13 Release Date; Metal Gear Solid 5 Trailer Recreated [VIDEO]
GTA 5 Online: High Life Update 1.13 Release Date; Metal Gear Solid 5 Trailer Recreated [VIDEO]
Rockstar Games that developed GTA 5 had said earlier that the online multiplayer version will be getting newer updates soon
GTA 5 Online players have been eagerly waiting to get new updates for the game as promised by Rockstar Games previously. New rumors suggest that the update might be out by next week.
The High Life Update 1.13 will also be introducing the much awaited and rumored high-end apartments where player will be able to buy new properties and they can also manage more than one.
Rumors have suggest that this new update might be released by Rockstar Games on 22 April which falls on Tuesday and since Rockstar has a history of releasing its updates and games on that day, the possibility of it releasing the The High Life Update 1.13 is higher, IBTimes reported.
YouTube user, Granty posted a video claiming that he is 99 percent confident that the game will launch on 22 April. The video explains why it will be released on Tuesday. The user also said that it will also include the cars, bikes, garages and heists.
Friday, April 4, 2014
A discerning GTA 5 gamer, youtubedude, has revealed a legit way of making millions of $GTA in GTA Online, without using cheats or glitches that could easily land you into cheaters lobby by Rockstar.
Many of you might have been wondering what is the quickest yet risk free or legitimate way of making fast money in GTA 5 Online. You just need to play a few quick one lap races with crew members and one random player online to earn roughly $270,000 per hour.
Here is what you need to do:
Just pick up a random bike race shown in the map, exactly near the bridge (watch the video below for more assistance). The race is known as "Down the Drain".
Tip #1: You can either bookmark the race or fast travel to the location, if you want to make multiple attempts at finishing the race first. Finishing first every time is essential to earn maximum returns at the end of each race.
You just have to invest $500 as the entry fee to begin this race. Just hit X or Square button to start the race.
Don't worry if the default race chosen by some player happens to be a super car race. Just let the race finish and it does not matter even if you lose this one.
Now once you exit the race or back out of the race, you will get to be the host for the next race and you can set the rules to your strength.
Just watch the video below and setup the recommended settings for a motorcycle race with four crew members and at least one random player online.
Tip #2: Choosing only friends or crew members will fetch you lesser money than having a few random players on the race.
Tip #3: Make sure to turn off the traffic, wanted levels and custom vehicles for a level-headed race and to improve your chances of winning.
Tip #4: Try choosing a single lap, as it is the fastest way to make more money. The payouts for finishing first will be same no matter how many laps you choose to race.
With non-crew members in the race, you stand a chance to earn at least $1000 more, and more reputation points.
There are some important tricks that you need to employ, if you want to be successful at winning all the bike races. Here is what you should do:
For starters, do not hit the accelerate button until half-a-second after the "Go" signal appears on screen. This should give your bike an instant boost.
Try cutting corners short whenever possible to save on time and keep drafting (similar to slipstreaming) behind the frontrunner initially, before taking off in the final moments of the race.
Wednesday, February 5, 2014
GTA 5 for Xbox One and PS4 will appeal to a small subset of next-gen gamers
An Xbox One and PS4 release of GTA 5 will not prove as popular, relatively speaking, as the Xbox 360 and PS3 versions, Wedbush analyst Michael Pachter has said.
"We think that GTA 5 sales were front-end loaded, and a next generation version of the game is unlikely to achieve its historical attach rates," wrote Pachter in a research note relating to Take-Two financial results. "We believe that few gamers who intended to purchase GTA held off their purchases at launch, given that it has as yet to be announced for next-generation consoles."
He added: "We think that the launch of next-generation console version of the game will have great appeal to those next generation console purchasers who have not yet purchased the current generation version, but we think this is a small subset of next generation console purchasers in 2013 - 2014."
Pachter is also rather down on the performance of GTA Online.
"We are also pessimistic that GTA Online will contribute meaningful profits in the next fiscal year," wrote Pachter. "The game is available only to consumers who purchase GTA 5, limiting the addressable market to a fraction of the typical multiplayer audience.
"While it is clear that the game has monetized well, it was only a portion of the $132.8 million in digital revenues Take-Two generated during the quarter. We think it is important to note that Take-Two generated $105.5 million in digital revenue during the prior quarter, suggesting that at most, GTA Online is contributing $27 million per quarter."
Pachter suggests Rockstar must expand the game's audience by "making it free-to-play for all users" to avoiding limiting the revenue and profit potential of the game.
Wedbush Research Note
The rumor mill is churning again. “Grand Theft Auto 5” may launch for the PC, Xbox One and PS4 this June. A Czech game retailer has listed the title for sale, showing availability for Sony and Microsoft’s next-gen consoles as well as the PC.
SuperGamer.cz shows the title being available on June 13. Though many eager gamers are hoping for a PC and next-gen release, the PC cover art appears to be somewhat suspicious. On the top of the cover, it says “Games For Windows Live,” the collective name for a set of services and software Microsoft no longer uses. Kind of a major mistake, don’t you think?
Saturday, January 4, 2014
The PC release date for “GTA 5” has once again been hinted by a customer representative at Amazon. According to a report from WCCF Tech on Jan. 1, the online retailer once again stated the company still does not have an “exact date” for when the computer version of the newest “Grand Theft Auto” video game will be in stock, adding that fans should contact Rockstar Games directly for more details. However, Amazon expects the shipment to arrive sometime by the second month of 2014. You can find the statement below:
Unfortunately we do not have an exact date for it to be in stock as of yet. You may think of to contact Rockstar for further information. We are expecting it next year by February, but no clear date is guaranteed for now.
Another Amazon employee previously stated that the online retailer is expecting that PC release date of “GTA 5” should be on March 12th in North America and March 14th in Europe.
The publishing company, Rockstar Games, has remained silent on the potential of a port to personal computers. However, the “Grand Theft Auto” series does have a history of ports arriving later to other platforms. “GTA 4,” for example, came out for the PC several months after the console launch.
Rockstar North currently has a full slate of projects revolving around “GTA 5.” In addition to trying to patch the remaining issues with “GTA Online,” the development is also planning to add new contents (such as co-op heists) along with launching major expansions for the open-world action-adventure video game in the next year.
You can take a look at the same title on the PS3 and Xbox 360 with the gallery to the left of this article.
You can order the product from Amazon in the following link: “GTA 5.”
Friday, January 3, 2014
Rockstar Games was not able to include a "huge volume of plans and ideas" for Grand Theft Auto V that would have pushed the game even further, art director Aaron Garbut recalled in an interview with Edge.
"As a group of people, we're never short of ideas. There are always things that come up during development that you want to add," Garbut said. "Often we do, but the closer you get to release, the less that happens. I don't feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further."
Not having these features in GTAV didn't hurt sales or reviews it seems, as the game was widely praised andgenerated more than $1 billion in three days. The open-world action game has shipped over 29 million copies so far.
Your imagination will have to suffice, as Garbut did not provide any details regarding the "plans and ideas" that didn't make the final version of GTAV. We may see these features included in a new entry in the series, as Rockstar North president Leslie Benzies acknowledged in October that the studio has plenty of ideas for GTA 6.
Also in the interview, Garbut said if Rockstar had elected to create an authentic representation of Los Angeles for GTAV, the game's fictional Los Santos would have been less convincing and compelling. This is because, Garbut said, the version of Los Angeles that most players know--from representations in movies and TV--is more interesting than the reality.
"I'd never want to rebuild a city. I think that would be a lot less satisfying both for us to build and for the player to play. In a lot of ways, it would be less convincing, too," Garbut said. "Only a relatively small subset of players ever get to know the real LA or New York. Most experience it through film and TV, or through short visits, and that's a highly edited representation."
"We do the same: we take the feel of a city, the one we get through visiting and through experiencing it our whole lives through media, and build that," he added. "We compress, we edit, we emphasise certain things and we end up with something that in some ways, I think, feels more like the popular perception of the place than the actual city. Only because the popular perception isn't the real city, if that makes sense."
Finally, Garbut described Rockstar's three-character approach for GTAV as a "leap of faith" that could have ended poorly if it wasn't executed properly.
"It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire," Garbut said. "I think it really worked out."
For more on GTAV, check out GameSpot's review.